E-learning

I argue: Visuals play a crucial role in digital learning
In ELM’s "I argue" series, Professor Mie Buhl asserts that visuals are highly influential in digital learning environments, profoundly impacting cognitive development and social capacity within learning practices. The new series of columns, "I argue," features texts written by researchers, each presenting a well-argued statement on a topic of their research.

António Dias de Figueiredo: “If people stop exercising their minds, they may lose their ability to reason”
In ELM’s interview, António Dias de Figueiredo, retired professor of Information Systems at the University of Coimbra in Portugal, points to specific benefits and potential dangers of using AI in adult learning – and offers a gloomy assessment of the prospects for equality in digital learning across Europe.

How do we learn to be a human in the digital era?
Technology alone cannot solve the big challenges of the coming decades. Soft skills are needed more and more, but do we understand what learning these skills requires in the digital world? The text is an editorial written for issue 1/2021 on Future of Adult Education.

Educational games, mobile quizzes and digital badges are transforming learning
How is gamification affecting adult education? Three experts share their views on the future of gamification and game-based learning.

Wikis: New ways to learn old things
Wikipedia events demonstrate that heritage institutions are not dusty throwbacks or exclusive clubs for academics but are vibrant, modern, welcoming community hubs, says Jason Evans, National Wikimedian for Wales.

An Italian model: Blended Collaborative and Constructive Participation
In Italy, blended learning is still relatively underused. Beatrice Ligorio and Nadia Sansone present the theory and practice behind BCCP, their flexible blended learning model gaining in popularity.